Do Not Enter Deadwood
It was the end of February 2013, when we collaborated and decided as a group, to accomplish what no one in the group had achieved before i.e., complete a game from start to finish.
My intention was to complete a game aimed at children. It was to be used by parents with the intent of aiding a child with their reading skills. The type of game to be made was a “choose your own adventure” game. This medium of reading has been around for a long time. Indeed, I remember only too well, the fondness of sitting by a wall outside during the summer months.
I had this new type of adventure book. Armed with a dice in one hand and a pen in the other, I would wade through the book and had the feeling of complete control over my decisions. Of course, I made the wrong decisions most of the time but the thrill was ever present in my mind.
Skip forward to the end of February 2013, I thought there was a market for this type of game in application development. Being the parent of a spritely young nine year old, I asked him had he ever read a book like this. It seemed that these types of books were not that popular among kids. With the advancement of toys and gaming devices readily available to children, it was not hard to realise why this genre seemed to pass by my child’s generation unnoticed. I thought about it for a while and decided that it would be beneficial to make a game aimed at younger children. A story could be devised, that might give them that little sense of control over the outcome. Give them a chance to replay a game that would not necessarily be repetitive. "Do Not Enter Deadwood" was established.
Do Not Enter Deadwood is now available on the Google Play store. Please download, it's FREE!! Click on the link or scan the QR code below.
It was the end of February 2013, when we collaborated and decided as a group, to accomplish what no one in the group had achieved before i.e., complete a game from start to finish.
My intention was to complete a game aimed at children. It was to be used by parents with the intent of aiding a child with their reading skills. The type of game to be made was a “choose your own adventure” game. This medium of reading has been around for a long time. Indeed, I remember only too well, the fondness of sitting by a wall outside during the summer months.
I had this new type of adventure book. Armed with a dice in one hand and a pen in the other, I would wade through the book and had the feeling of complete control over my decisions. Of course, I made the wrong decisions most of the time but the thrill was ever present in my mind.
Skip forward to the end of February 2013, I thought there was a market for this type of game in application development. Being the parent of a spritely young nine year old, I asked him had he ever read a book like this. It seemed that these types of books were not that popular among kids. With the advancement of toys and gaming devices readily available to children, it was not hard to realise why this genre seemed to pass by my child’s generation unnoticed. I thought about it for a while and decided that it would be beneficial to make a game aimed at younger children. A story could be devised, that might give them that little sense of control over the outcome. Give them a chance to replay a game that would not necessarily be repetitive. "Do Not Enter Deadwood" was established.
Do Not Enter Deadwood is now available on the Google Play store. Please download, it's FREE!! Click on the link or scan the QR code below.